The categories Chumba carries, how they differ in practice and what turned up when we looked at the lobby.
Chumba lists table and card games and fishing games. The operator puts the whole catalogue at around 4,500 games, counting every category together. This page looks across the lobby as a whole โ what each category is, how the formats differ and which of them we could actually confirm. Slot machines get their own page: see slots for reels, features and the numbers behind them.
| Catalogue size (as listed) | about 4,500 games, all types |
| Categories listed | Table and card games, Fishing games |
| What we saw ourselves | 1 titles recorded in our snapshot (a sample, not the full lobby) |
| Mobile | Yes, app available |
Figures marked as listed come from Chumba; the snapshot line is what our own check of the lobby returned.
A catalogue number like 4,500 is a total, not a menu. It adds every category together, counts regional variants of the same game separately more often than not, and says nothing about how much of it will load for you specifically.
Set against our own pass, our pass returned 1, which is too few to say anything about the total one way or the other. We would rather show the gap than quote the headline as though we had counted it.
Side by side, the difference is pace and how often you act:
| Category | Pace of a round | What the player decides |
|---|---|---|
| Table and card games | medium | the player acts on every hand |
| Fishing games | fast | aiming and stake size |
Descriptive, not measured: these are properties of the formats themselves, the same at any operator that carries them.
The categories are not just shelves. They differ in pace and in how much the player actually does:
| Term | What it means |
|---|---|
| Table and card games | The cards are dealt by software, yet every hand asks something of you. That is the difference from a reel: the result depends partly on how you played it. |
| Fishing games | An arcade format borrowed from Asian arcades: the player shoots at targets for varying payouts rather than spinning or drawing cards. |
What we recorded in the lobby. It is a slice of the catalogue, not all of it:
Recorded 1 titles against a listed catalogue of about 4,500. Lobbies also change: games come and go, and what is visible can depend on where you are and whether you are signed in.
Many titles run in a practice mode with fake credits, which is the cheapest way to learn whether a game's pace suits you. It shows the things a description cannot: how long a round takes, how often anything happens, how the interface behaves.
Two limits worth knowing. Demo mode is not offered on live tables, because a real dealer and a real table cannot be simulated for free. And some regions require an account before any game loads, practice mode included.
Different formats consume time differently, and that matters more than it sounds. A fast round played repeatedly gets through a balance quicker than a slow one at the same stake โ not because the maths differ, but because there are more of them per hour. Live tables are the natural brake here: the dealer sets the pace and you cannot speed it up.
Setting a limit before starting works better than deciding mid-session. There is more on that on the responsible gambling page.
Worth glancing at the 'new' shelf before anything else. Not for the games โ for the dates. A catalogue with additions from this month is being maintained; one whose newest titles are two years old is being left alone, and that rarely happens in isolation.
The same logic applies to what we published here: a snapshot is accurate on its date and decreasingly so afterwards.
Table games are the part of the lobby where what you do changes the result. Not the odds of the shuffle โ those belong to the generator โ but the outcome of a hand, which depends on whether you played it well. Blackjack has a correct move for every combination, published and memorisable.
This cuts both ways. Games with decisions feel more controllable, and that feeling outlasts the actual control: the house edge is still there, it just sits behind a layer of skill. Playing well narrows it. Nothing removes it.
A supplier list is more informative than a catalogue count. Studios have house styles that survive across their whole range: some build long, patient games where little happens for stretches, others build short and violent ones. Recognising two or three names you get on with narrows a lobby faster than any filter.
A long supplier list usually means the operator buys through aggregators rather than signing studios directly. That is normal, and it is why the same games show up across unrelated casinos.
That is the figure the operator lists, and it counts every category together โ slots, tables, live rooms and specialty titles. Our own check recorded 1 titles, so treat the headline number as the operator's claim rather than something we counted.
No. It is what one pass through the lobby recorded, shown as examples rather than as an inventory. Lobbies are edited constantly.
No โ the lobby is filtered before it reaches you, first by provincial rules and then by whatever restrictions each studio carries.
On their own page. Reel formats, features, RTP and volatility are all handled in the slots section rather than repeated here.